Nobody gets _______________treatment in this office. PREFER446. Nobody gets _______________treatment in this office. PREFER 47. She won the first prize in the contest due to her _______________. PERSUADE 48. Meiling signed up for the _______________course. ECONOMY 49. She took the job to be _______________independent. FINANCE 50. Our education must put an end to _______________. LITERATE 51. Please _______________our letter of the 14th. We have not had a reply. KNOW 52. I was late because I _______________how much time I would need. ESTIMATE 53. The unresponsive audience made the lecturer somewhat _______________. What a shame! HEART 54. _______________children will not be allowed to cross busy roads. ACCOMPANY 55. She complained about his rudeness _______________. CEASE PART 2: ERROR CORRECTION (0.5 pts – 0.1/ each) There are 05 errors in the following passage. Identify the errors, write the line number and correct them. Write your answers in the numbered spaces below. Number (00.) is done as an example. Line Passage 1 2 3 4 5 6 7 8 9 10 11 12 13 The habits of those who constant play video games are very important to people working in video-game industry. If video games are going to be one of the more attractive features of future interactive systems, it is essential for producers to know what types of games to make, how best to present so games on interactive video and how to ensure that such games maintain their fascination for people. Above all, it is vital to build up detailed profiles of people who are addicted to video games. Until recently, the chief market for video games has been boys age eight to fifteen. The fascination for interactive video games is seen in its purest form in this group. Video games appeal to some deep instinct in boys who find it impossibly to tear themselves away from them. Schoolwork is ignored, health is damaged and even eating habits are affected. Girls of the same age, however, are entirely different, demonstrating far greater freedom from the hold of video games. Quiet simply, they can take video games in their stride, being able to play them when they want and then leave them alone. |