Read the following passage and mark the letter A, B, C or D on your answer sheet to indicate the correct answer to each of the questions from 34 to 40. Within the space of a few decades, video game technology has changed beyond recognition. From basic single – player computer games involving simple stick controls, we can now manipulate the movements of computer game characters with our bodies. We can even invite other people from anywhere in the world to join us in online games. So how might ...

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06/09 06:56:37 (Tiếng Anh - Lớp 12)
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Read the following passage and mark the letter A, B, C or D on your answer sheet to indicate the correct answer to each of the questions from 34 to 40.

Within the space of a few decades, video game technology has changed beyond recognition. From basic single – player computer games involving simple stick controls, we can now manipulate the movements of computer game characters with our bodies. We can even invite other people from anywhere in the world to join us in online games. So how might gaming evolve in the next few decades? The average age of gamers has risen to about 30 in recent years. Experts agree that this trend is likely to continue. Not only are people continuing to play games later in life, but now even older people with no computer skills can also confidently take part in the games console revolution. More and more games are designed to need very little pressing of buttons. Games of the future may even be completely voice – activated. Because of this user – friendliness, game designers are trying to appeal to a whole new market the middle – aged. We may soon see the release of games with themes such gardening or cookery. The younger generation, however, can push themselves harder with more serious gaming and they expect games to become to a lot more physical in the future. There are already some games that sense the movement of any part of the body. Soon, games consoles will even be adapted to the way we feel through our facial expressions. Some games will feel more real than ever through the use of 3D imagery. Today’s most advanced video games are played in the home, but it is already common for people to continue playing them wherever they go via their phones or similarly – sized gadgets. Businesses could even try to take advantage of this, couldn’t they? They could start advertising within games that are being played by people in their target groups, those who live in certain areas or by people with particular tastes.

Which of the following can be inferred from the final paragraph?

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A. Businesses should make their own computer games to advertise their products.
0 %
0 phiếu
B. People prefer playing games on their smart devices which contained advertisements.
0 %
0 phiếu
C. It is a good idea for companies to put ads in games played by a certain group of people.
1 phiếu (100%)
D. Players can choose not to see advertisements during their games on smart phones.
0 %
0 phiếu
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